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Airikuh (talk | contribs)
Three Possible Approaches to Realize the Wireless VR/AR with Cloud-Edge-Based Implementation. (a) Rendering on the cloud server. (b) rendering on the remote edge server. (c) rendering on the local edge device.
 
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Latest revision as of 00:28, 7 April 2025

Summary[edit]

Three Possible Approaches to Realize the Wireless VR/AR with Cloud-Edge-Based Implementation. (a) Rendering on the cloud server. (b) rendering on the remote edge server. (c) rendering on the local edge device.

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current00:28, 7 April 2025Thumbnail for version as of 00:28, 7 April 2025622 × 500 (76 KB)Airikuh (talk | contribs)Three Possible Approaches to Realize the Wireless VR/AR with Cloud-Edge-Based Implementation. (a) Rendering on the cloud server. (b) rendering on the remote edge server. (c) rendering on the local edge device.

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